<!DOCTYPE html>
<script src='vendor/three.js/build/three.min.js'></script>
<script src='vendor/three.js/examples/js/renderers/Projector.js'></script>
<script src='../threex.domevents.js'></script>
<script src='../threex.linkify.js'></script>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'><script>
	var renderer	= new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

	var onRenderFcts= [];
	var scene	= new THREE.Scene();
	var camera	= new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000);
	camera.position.z = 3;
	
	//////////////////////////////////////////////////////////////////////////////////
	//		comment								//
	//////////////////////////////////////////////////////////////////////////////////
	
	var domEvents	= new THREEx.DomEvents(camera, renderer.domElement)

	//////////////////////////////////////////////////////////////////////////////////
	//		add an object and make it move					//
	//////////////////////////////////////////////////////////////////////////////////	
	var geometry	= new THREE.SphereGeometry( 0.5 )
	var material	= new THREE.MeshNormalMaterial()
	var mesh	= new THREE.Mesh( geometry, material )
	scene.add( mesh ) 

	//////////////////////////////////////////////////////////////////////////////////
	//		linkify our cube						//
	//////////////////////////////////////////////////////////////////////////////////
	
	var url	= 'http://jeromeetienne.github.io/threex/'
	THREEx.Linkify(domEvents, mesh, url)

	//////////////////////////////////////////////////////////////////////////////////
	//		Camera Controls							//
	//////////////////////////////////////////////////////////////////////////////////
	var mouse	= {x : 0, y : 0}
	document.addEventListener('mousemove', function(event){
		mouse.x	= (event.clientX / window.innerWidth ) - 0.5
		mouse.y	= (event.clientY / window.innerHeight) - 0.5
	}, false)
	onRenderFcts.push(function(delta, now){
		camera.position.x += (mouse.x*5 - camera.position.x) * (delta*3)
		camera.position.y += (mouse.y*5 - camera.position.y) * (delta*3)
		camera.lookAt( scene.position )
	})


	//////////////////////////////////////////////////////////////////////////////////
	//		render the scene						//
	//////////////////////////////////////////////////////////////////////////////////
	onRenderFcts.push(function(){
		renderer.render( scene, camera );		
	})
	
	//////////////////////////////////////////////////////////////////////////////////
	//		loop runner							//
	//////////////////////////////////////////////////////////////////////////////////
	var lastTimeMsec= null
	requestAnimationFrame(function animate(nowMsec){
		// keep looping
		requestAnimationFrame( animate );
		// measure time
		lastTimeMsec	= lastTimeMsec || nowMsec-1000/60
		var deltaMsec	= Math.min(200, nowMsec - lastTimeMsec)
		lastTimeMsec	= nowMsec
		// call each update function
		onRenderFcts.forEach(function(onRenderFct){
			onRenderFct(deltaMsec/1000, nowMsec/1000)
		})
	})
</script></body>
